Revelations features the toughest Call of Duty: Zombies easter egg yet. We did the math. No other Easter egg in the series has caused so much hair-pulling, or forced quite so much data-mining, just to figure out each and every step.
Now, without further ado — keep scrolling to get started on the big finale to the Zombies storyline. For even more secret zombies stuff, check out the complete Gorod Krovi survival guide to see how to complete the sprawling, dragon-infested Easter egg and do battle with a mechanized Boris.
Before getting started, make sure you and your team activate all four Corruption Engines. Nearby, outside the traversable parameters of the opening island, you can spy a cemetery with gravestones. There are four prominent gravestones you can see — two directly left of the spawn point and two beyond the jump-pad to the Origins area. Once a bullet is put into the correct graves in order, a strange stone will appear on one of the glowing blue jump-pads.
This part can be tricky. To craft a Summoning Altar, find one of the strange rock-walls with symbols carved into the side. These are often located near Mystery Box spawns, so check the walls — if you get near one, a prompt will appear. This part can be buggy, but it will require that you summon a Keeper Protector using the Altar parts listed above and jump to the strange stone in the jump-pad that appears after shooting the gravestones in the correct order.
The ritual lasts a solid 3 minutes , so be prepared to defend him until the ritual is over. When the ritual is complete, an audio reel will appear on the ritual site. Collect the audio reel and find the radio in the Nacht der Untoten area. The radio is located opposite the second-floor tesla switch used to capture the Apothicon. This step only sounds gross because it is.
To do this, follow the steps outlined here:. They can only be found as a random drop from the Mystery Box. Locate a Mystery Box by following the massive green beam of light to the source. Each Mystery Box purchase costs points. These are the holes where zombies will spawn into the map — there are 9 holes total. Go into the Apothicon prepared to kill Margwa bosses. Three at once is a pretty tough fight. Just shoot the yellow glowing bulbs in the tendrils to free the machine. After 9 Margwa bosses are killed, a special audio reel will appear on the bridge in the center of the Apothicon interior.
It appears on one of the yellow tendril bulbs next to the bridge, similar to the tendrils holding up the Pack-a-Punch. Collect the audio reel and deliver it to the radio in the Kino der Toten area — the radio is opposite the Apothicon standee on the stage.
Interact with the radio after taking the audio reel to complete this step. Once again, the Apothicon Servant will only spawn at the Mystery Box. Each Mystery Box random roll costs points. Take this to the wooden desk at the top of the hill in Origins — this is also at the top of the mine shaft that leads down into Mob of the Dead. After overriding the Corruption Engines, these devices will change functions — using them again will turn the former Engines into Turrets.
Now, for some explanation…. She makes an appearance here in Revelations — after shooting all those bones in the previous step, S. After a turret targets the blue orbs, it will continue to shoot until this step is completed.
The wad of energy that is S. Back in Kino der Toten , interact with the podium on the stage to place the Kronorium. These strange eggs spawn in random locations — one on each of the four island-areas. After collecting one egg, follow the steps below — repeat this process for each egg you find.
Once you find a rune location, interact to collect it. Each player needs to stand on the glowing runes — interact at the same time to teleport. The Kronorium is the key to defeating the Shadow Man! Go to the opposite side of the chamber to find a floating rune. Complete all four sequences, and the Summoning Key will spawn in the center of the arena. The Summoning Key takes up one weapon slot, and can be thrown.
These locations are always the same, and can be completed in any order. Step through the teleporter, interact all at the same time, and prepare to finally complete this thing. Sources: [ 1 ], [ 2 ].