The Nintendo DSi [cn 1] is a dual-screen handheld game console released by Nintendo. The console launched in Japan on November 1, , and worldwide beginning in April Development of the DSi began in late , and the handheld was unveiled during an October Nintendo conference in Tokyo. Consumer demand convinced Nintendo to produce a slimmer handheld with larger screens than the DS Lite.
While the DSi's design is similar to that of the DS Lite, it features two digital cameras , supports internal and external content storage, and connects to an online store called the Nintendo DSi Shop. Its new functionality was intended to facilitate personalization, so as to encourage each member of a household to purchase a DSi. The handheld supports exclusive physical media in addition to DS games with DSi-specific features and standard DS titles.
They were succeeded by the Nintendo 3DS. Reviews of the Nintendo DSi were generally positive; although IGN and bit-tech decried the console's lack of exclusive software and removal of the GBA cartridge slot, its added functionality caused many journalists to recommend it to those who had not purchased a previous DS model. Numerous critics were disappointed with the limited resolution of DSi's cameras, though others such as Ars Technica and GameSpot agreed they were adequate for the handheld's display.
Some critics believed the DSi XL was not an essential upgrade. Development of the Nintendo DSi started at the end of Kuwahara reported that his team had difficulty determining the potential market for the handheld during the design process; he said of their goal, "We have to be able to sell the console on its own [without games at launch]. It also has to be able to meld into the already-existing DS market. To compensate, Nintendo continued to support the DS Lite as long as there was consumer demand for it. The DSi's size was changed midway through development, delaying its release.
When the console's designs were unveiled to Nintendo Entertainment Analysis and Development producers in October , it was met with lukewarm reception due to its size. However, Iwata and Kuwahara's own hopes resulted in the creation of a prototype.
A quick hands-on investigation led them to abandon the dual-slot design, which made the DSi approximately 0. Ever since the handheld's in-company unveiling, its internal designs were finished along with assembly and durability specifications. Iwata described having to resize the console so close to manufacturing as being essentially the same as making another handheld. He believed that this alteration also signaled a clearer distinction between the DSi and its predecessors while keeping the unit "neat" and "simple".
The company was less concerned with releasing the DSi in other territories, where DS Lite market demand remained high. He later pitched the idea of simultaneously releasing large and small versions of the DSi instead, but Nintendo's hardware team was incapable of developing two models concurrently. The cost of LCD screens is determined by how many pieces are cut from a single large glass sheet.
To keep these costs within a certain threshold, Nintendo set a screen size limit of approximately 3. MapleStory DS was also bundled with a red limited-edition DSi, which had characters from the game printed around its external camera. Nintendo had shipped , units for the DSi's Japanese launch, and during its first two days on sale, over , units were sold [cn 2] —the remaining units were either unclaimed pre-orders or reserved for sale on Culture Day.
DSi launch events were held on the western and eastern coasts of the United States. The release of the Nintendo 3DS , the successor to the Nintendo DS series of handhelds, was announced on March 23, , to preempt impending news leaks by the Japanese press and to attract potential attendees to the Electronic Entertainment Expo. This is just the corporate parent in Japan maybe not acting in the best interest of Nintendo of America. Nintendo targeted a wider demographic profile with the first Nintendo DS than it had with the Game Boy line.
To further promote the product line while expanding its gaming population, Nintendo created the DSi. The "i" in DSi symbolizes both an individual person I and the handheld's cameras eyes ; the former meaning contrasts with the "i"'s in Wii, which represent players gathering together. While cell phone and digital camera manufacturers have been trying to compete against each other by intensifying the picture pixel quality and zooming ability of their camera functions, and while music players are making its improvements mainly by making smaller exterior design and by increasing memory storage capacity, DSi is trying to propose a different path of evolution by providing the users with the opportunity to be able to touch and play with photographs and sounds.
The DSi helped maintain strong sales for Nintendo's handheld product line. The DSi accounted for 40 percent of its product line's UK sales and frequently topped weekly sales charts in Japan during its first year of availability.
He said, "If you give the consumer great value in terms of what they pay, they're willing to spend, and we say [that] based on the experience of launching the DSi". After Christmas, Nintendo will effectively be a single-handheld system company, putting all of portable software efforts into the Nintendo 3DS. Two shoulder buttons, a game card slot, and a power cable input are placed under the console's hinge.
Unlike previous models, the handheld has two VGA 0. The first is on the internal hinge and points toward the user; the second is on the outer casing and faces away from the user. The headset port is on the bottom. The DSi has a matte surface to hide fingerprints. This increases audio output, and depending on the mode, higher audio quality.
Unused space on the motherboard was removed; the CPU was relocated, and the battery housing was expanded. The camera's resolution is two-and-a-half times higher than the handheld's screens. However, their resolution is considerably lower than contemporaneous digital cameras and mobile phones.
This was done to help keep their price reasonable and to maintain a preferable response time for viewing photos in quick session, particularity since numerous applications will use them. The DSi XL has a matte surface, and the exterior of its top panel is coated with a gloss finish.
Like the Wii, the DSi has upgradeable firmware , and features a menu interface that displays applications as selectable icons. Icons are set in a grid navigable with the stylus or D-pad, and may be re-arranged via drag-and-drop. Game cards may be hot swapped when the console is set to the main menu, allowing players to switch game cards without shutting down. The DSi has more extensive multimedia features than previous models; AAC audio files from other devices, pictures, and downloadable software can be stored to an SD card.
The built-in sound player has voice recording and music playback functionality. Voice recordings can be edited with audio filters and manipulated through pitch and playback. Users may save and modify up to 18 ten-second sound clips. Playing music also has its own set of manipulation options similar to those used for voice recordings, as well as a group of audio filters.
The Nintendo DSi connects to the Internet via either its built-in Under this advanced option, users may access the Wi-Fi Protected Setup method and configure proxy settings. The service offers demos of upcoming and currently available games, access to the Nintendo Wi-Fi Connection and DSi Shop, and may have location-specific content. However, cartridge software compatible with previous models, Internet browsing, and photo sharing are not locked. Like the Wii, the DSi can connect to an online store. Konami NA . The Nintendo DSi received generally positive reviews.
Critics praised many of the console's changes to the DS Lite's aesthetic and functionality, but complained that it launched with insufficient exclusive software.
Most reviewers criticized the quality of its cameras,   particularly due to their resolution in comparison to contemporaneous mobile phones.
They complained about the difficulty of taking photographs in low-light environments, and said that low-light images were tinged green or blue. He argued its features are designed to "briefly entertain" early adopters while encouraging "developers to consider it as an alternative [of the DS Lite]" to build an attractive game library for the long term.
Because of the DSi's additions to the DS Lite design, critics recommended the console to those who had not purchased a previous DS model. Fassler called the DSi Shop a "tangible early threat" to big-box stores and retailers. From Wikipedia, the free encyclopedia. For other uses, see DSI disambiguation. This article is about the second and third revisions of the Nintendo DS. For the first revision, see Nintendo DS Lite.
For the entire series, see Nintendo DS family. November 1, November 21, Physical and digital. The result was three to seven. Three people wanted it, seven didn't. And I imagine that since one of the designers was standing right there in front of them, some of them held back their true opinion. In truth, it was probably more like one to nine. It was as bad as I had feared. See also: Comparison of Nintendo portable consoles. The larger model's white, black pictured , and burgundy color schemes were intended to match with living room and dining room settings.
Main article: Nintendo DSi system software. Video games portal. For example, expiring March in Japan,  but March in China. Archived from the original on July 22, Retrieved November 9, Game Developers Conference. United Business Media. February 25, Archived from the original on April 1, Retrieved June 17, Iwata Asks Interview: Transcript. Interviewed by Satoru Iwata. Kyoto, Japan: Nintendo.